- This Fallen City Brawl walkthrough covers all 7 stages from opening brawl to final showdown.
- Pick the Balanced Fighter for a first clear; switch profiles once spacing feels natural.
- Block and counter first, attack during enemy recovery — never rush into a crowd.
- Save RIOT supers for emergencies: surrounded situations and boss punish windows.
- Manage pickups and weapons deliberately; every stage transition is a resource checkpoint.
Walkthrough Overview: Your Route Through Fallen City
Fallen City Brawl is a retro side-scrolling beat 'em up with 4 playable fighters and a 7-stage campaign, playable solo or in local co-op. The full-game walkthrough below is built around one principle: positioning beats damage. Clear each section methodically, keep an escape route open, and treat health, weapons, and RIOT supers as resources to spend at the right moments — not the earliest ones.
The campaign structure is summarized below. Use it as your roadmap before diving into stage-by-stage tactics.
| Stage | Focus | Main Threat | Resource Priority |
|---|---|---|---|
| 1 | Opening rhythm, basic attacks | Simple groups, surround risk | Learn defensive timing |
| 2 | Crowd management | Multi-direction attacks | Weapon pickups |
| 3 | Resource conservation | Longer encounters | Health and RIOT savings |
| 4 | Defensive timing | Predictable but punishing attacks | Counter practice |
| 5 | Hazard awareness | Environmental pressure | Lane control |
| 6 | Endurance | Sustained multi-group fights | Emergency reserve |
| 7 | Final pressure | Peak enemy density | Full resource plan |
Confirm your controls for movement, attack, block, counter, grab, and RIOT activation. If you play on Steam, the game supports controllers and is Steam Deck Verified, so handheld runs are fully viable. The console versions arrived on October 28, 2026, so platform choice no longer limits your walkthrough.
Fighter Selection and Combat Fundamentals
Choose your fighter before committing to the run. Each of the four profiles changes how you approach every stage in this walkthrough.
| Fighter | Damage | Speed | Range | Ease of Use | Best For |
|---|---|---|---|---|---|
| Balanced Fighter | High | Medium | Medium | ★★★★★ | Beginners, solo runs |
| Power Fighter | Very High | Low | Medium | ★★★☆☆ | Frontline co-op play |
| Speed Fighter | Medium | Very High | Short | ★★★☆☆ | Combo-focused players |
| Technical Fighter | Medium | Medium | High | ★★☆☆☆ | Defensive spacing experts |
Balanced Fighter Route
- Safest full-game clear profile
- Reliable transitions between attacks, grabs, and counters
- Best pick for a first walkthrough attempt
Power Fighter Route
- Very high damage per opening
- Slower movement makes positioning critical
- Strong choice for the frontline role in local co-op
Speed Fighter Route
- Very high combo potential with quick entries and exits
- Short range punishes mistimed approaches
- Ideal second player in a co-op team
Technical Fighter Route
- High range plus strong counter and parry tools
- Least forgiving for new players
- Excellent for no-damage and high-difficulty runs
Do not repeat a full attack string automatically when several enemies are nearby. End combos early, change targets, and keep a route open behind your character. Most failed runs start with one careless commit into a crowd.
Stage 1–3 Walkthrough: Building the Habit
The opening third of the campaign teaches the systems you will rely on for the rest of the game. Take it slowly even though the enemies are readable.
Stage 1 — Learn the opening rhythm
Practice movement in both directions across the fighting lane. Use short attack strings, land at least one grab or throw to create space, and identify enemy whiff animations you can punish. Keep your first RIOT super available in case the opening group crowds you.
Stage 2 — Control larger groups
Move toward the edge of a group instead of its center. Prioritize the enemy closest to attacking, not the one with the lowest health. Use weapons to control range when pickups can be collected safely, and save health items for after the encounter if your health is stable.
Stage 3 — Protect your resources
Longer encounters raise the cost of careless trades. Do not spend a RIOT attack on a group that movement and grabs can handle. Use weapons to shorten dangerous encounters rather than to inflate damage, and leave each fight with an escape route intact.
At every stage transition, review three things: current health, weapon in hand, and RIOT availability. Players who check these consistently reach Stage 4 with options instead of panic.
Stage 4–6 Walkthrough: Defense, Hazards, and Endurance
The middle stages test whether you can defend under pressure and adapt to hazardous spaces.
| Stage | Key Tactic | Common Mistake |
|---|---|---|
| 4 | Block first, counter only isolated attacks | Counter attempts into multi-enemy pressure |
| 5 | Identify the hazard before engaging | Long combos carrying you into danger zones |
| 6 | Short confirmed combos with safe resets | Spending all resources on one ordinary wave |
In Stage 4, predictable attacks become opportunities. Block when uncertain about timing, attempt counters only when the surrounding group is under control, and follow every successful defense with a short punish before repositioning.
In Stage 5, the environment becomes part of the encounter. Check the available space before starting any combo, keep enemies away from the most dangerous part of the stage, and stop attacking the moment your position becomes unsafe. Use a RIOT super if a hazard and enemy pressure combine into an unavoidable corner.
In Stage 6, consistency matters more than style. Alternate between offense, defense, and repositioning as multiple groups arrive, and treat each quieter area as a checkpoint for health, weapon status, and RIOT availability.
Reserve your strongest defensive resource for the most dangerous group ahead. Bosses punish players who arrive with nothing left — keep at least one emergency option at all times.
Stage 7 and Boss Strategies: Finishing the Campaign
The final stage combines the campaign's peak enemy pressure with sustained spacing checks. Enter with a clear resource plan: use safe, repeatable combos, reposition after every major exchange, and confirm each area is clear before advancing to the exit.
For boss encounters throughout the campaign — including the finale — apply this four-part framework:
Read the opening pattern
Observe the first attack cycle instead of rushing in. Identify whether the boss favors a direct strike, a jumping approach, a projectile, or a summon, then attack during recovery rather than active frames.
Control the space
Stay near the arena center, keep one escape route open, and move through the boss rather than backing into a corner. Clear the most disruptive adds first, then return to the boss.
Take safe punishes only
Use short attacks when the boss is recovering and end your combo early if it turns toward you. A safe, repeatable punish beats a risky maximum-damage string.
Hold an emergency option
Keep a RIOT super or recovery tool for the final phase. Many attempts are lost after the fight is effectively won — treat the last portion as another complete attack cycle, not a victory lap.
Weapons
- Interrupt dangerous formations
- Save heavy hits for armored targets
- Not routine damage tools
RIOT Supers
- Crowd control and boss punish windows
- Keep one use for the final sequence
- Never open a harmless wave with one
Support and Companion
- Mercenary support stabilizes crowded screens
- Wolf companion maintains pressure while you reposition
- Call support before you are trapped, not after
Full Campaign Checklist:
- Clear all 7 stages with the Balanced Fighter
- Land a counter punish in at least three boss fights
- Finish Stage 7 with one RIOT super in reserve
- Complete a full local co-op run with divided roles
- Revisit shorter stages for achievement and trophy cleanup
In local co-op, stagger your special attacks: one player groups or knocks down enemies, the other follows during the opening. Never let both players enter recovery at the same time — that is the single most dangerous co-op situation in the campaign.
Walkthrough FAQ
Q: How long does a full Fallen City Brawl walkthrough take?
A measured first clear of all 7 stages typically takes a few hours, depending on difficulty and how conservatively you manage health and RIOT resources. Cleanup runs for achievements and trophies add extra playtime.
Q: Which fighter should I use for my first full walkthrough?
The Balanced Fighter is the safest choice for a first clear. It handles ordinary enemies, recovers from mistakes more easily, and lets you practice the full combat system — attacks, grabs, counters, and RIOT management — without a specialized game plan.
Q: Can I play the walkthrough in local co-op?
Yes. Fallen City Brawl supports local co-op for two players. Divide roles so one player controls the crowd while the other focuses priority targets, stagger your special attacks, and rescue a trapped partner before starting new combos.
Q: When should I use RIOT supers during the walkthrough?
Save RIOT supers for moments when ordinary attacks are no longer safe: when surrounded, during boss punish windows, or in the final stage's densest encounters. Spending them on opening waves is the most common reason players run out of options late in the campaign.
The Steam version launched on August 12, 2025, and console versions — PS5, PS4, Switch, and Xbox — arrived on October 28, 2026. Check the official Eastasiasoft game page or the Steam store page for current platform availability.